A Blitzer receives a diegetic adventure transmission, flies through a portal into an authored destination, recovers valuables and returns home with clear outcomes. Build reusable adventures and believable travel, then verify the first complete expedition for a small Steam playtest.
Development notes
October 2 correction requested by Mike: the latest adventure requests are committed to this slice, not deferred for weekend readiness. Development order: TASK-25 separate gate suspension from death; TASK-26 authored adventure definitions and shared lifecycle; TASK-27 replace the rejected modal briefing with short replayable visor transmissions; TASK-28 integrate animated portal entry/loop/exit and combined journey acceptance. TASK-22/23/24 provide the first-expedition reliability, readability and handoff acceptance pass. Detailed criteria: tasks/prd-adventure-modules-and-presentation.md; design/sector-admission.md; design/pilot-information.md. Mike supplies portal artwork and reviews rendered visual studies; a placeholder can exercise the adapter first. Steam 52.230 remains the published baseline; local source travel is not hosted readiness. No hidden roster, persistent flight paragraphs, invented guardian/deadline knowledge or automatic acceptance from test results. Timed closure/loss requires durable recovery; hosted provisioning and release activation remain subsequent explicitly authorized work. Record verified progress today; the calendar does not establish readiness.
Changes to this slice
Started with 3 work items. 4 added since the start; 0 currently removed.
Changes are recorded in each work item's activity.