Activity

  • Gate travel is not ship destruction: Ready for testing to Shipped, summary updated. [MCP] Mike, 2026-10-11: testing gate removed; hosted adventures have been live since 56.232 and this is in Steam build 88.270. Findings from ongoing playtests are filed as new bugs.

  • Gate travel is not ship destruction: reviewed. [MCP] Committed and pushed 77962c20 to claude/sector-report. Travel suspension, observing-client feedback and genuine post-travel death/respawn pass the combined journey matrix. Broad all-tier run passed 166/168; corrected fixture/startup issues and subsequent clock-seeding recovery issue. Final affected regression passed 12/12 across all tiers, including complete network timeline and sustained-fire checks (build/trials/regression/20261002-084823/). No thresholds relaxed. Source-only local slice; Steam remains 52.230.

  • Gate travel is not ship destruction: In progress to Ready for testing. [MCP] Implemented locally: protocol 55 explicit journey suspension, simulation/presentation consumer audit and false-death negative control. Focused transit checks and rendered round trip pass; final all-tier regression is running. Genuine post-travel death/launch and observing clients remain in the combined matrix. Steam remains 52.230.

  • Added to slice First complete expedition.

  • Gate travel is not ship destruction: Awaiting review to In progress, published on the board, summary updated. [MCP] Mike corrected the slice to include his latest adventure requests and authorized implementation today. Preserve these as committed work; weekend readiness is the acceptance pass.