Roadmap FEATURE-4 · Shipped · Feature
Persistent banked credits
Account-bound Steam wallet with retry-safe banked deposits. Credits belong to the Steam account across syndicates, deposits batch in the background and the balance shows on the Blitzer Visor. In Steam build 88.270. Only confirmed deposits are guaranteed saved; bank, leave/rejoin, syndicate-switch or disconnect anomalies are filed as new bugs.
0 blitzers supported · Updated
Activity
Persistent banked credits: Ready for testing to Shipped, summary updated. [MCP] Mike, 2026-10-11: testing gate removed; in Steam build 88.270. Findings from ongoing playtests are filed as new bugs.
Persistent banked credits: Ready for testing to Ready for testing. If you build up credits, close the game, and come back, you still have the credits. Easy-peazey.
Persistent banked credits: Ready for testing to Ready for testing. [MCP] Owner-requested backlog prioritization from playtester discussions. Elevate wallet acceptance: the owner explicitly reprioritized persistent earnings and account ownership. Earlier 18.139 publication notes are historical; no new live acceptance claimed.
Persistent banked credits: In progress to Ready for testing. [MCP] Committed/pushed: game 77c61e3 (edgegap_sectors), Coldboot 823033c (main). Backend deployed and smoke-tested. Active game remains 17.138; no Steam upload or protocol-18 cloud activation. Passed: 34 backend tests, lint/build; Godot receipt/station banking checks; real HTTP/SQLite fixture with lost commit response, disconnect retry and reconnect balance; two-client latency/loss motion; actual exported 18.139 client joined matching local server. Targeted friend-join admission covered by backend integration test. Only confirmed credits are guaranteed saved; unsold cargo and unconfirmed deposits remain at risk on abrupt container loss. Banking pauses pending confirmation; graceful shutdown waits up to 30 seconds. Next: normal three-step game publication, then live bank/leave/rejoin, retirement, and two-account friend/wallet acceptance. Not shipped.
Persistent banked credits: Next up to In progress. [MCP] Owner approved implementation of persistent banked deposits. Starting verified admission, server-authorized wallet ledger, idempotent deposit batches, confirmed/pending balance UI, and failure/reconnect validation. No deployment or completed acceptance yet.
Persistent banked credits: Under consideration to Next up. [MCP] Owner requested reprioritizing persistent earnings after matchmaking recovery. Move to Next for implementation planning. Proposed first slice: banked-credit wallet using existing Coldboot/Turso, verified Steam identity bound to server admission, server-authorized deposits with unique transaction IDs and atomic ledger/balance updates, durable-confirmation UI, and retry/disconnect/retirement testing. Unsold cargo stays at risk. Shops/cosmetics and persistent world state are separate. Friend filtering and stubbed Steam presence checks passed today; live two-account friend joining remains unverified. No wallet implementation or acceptance is claimed.
