Activity

  • Persistent banked credits: Ready for testing to Shipped, summary updated. [MCP] Mike, 2026-10-11: testing gate removed; in Steam build 88.270. Findings from ongoing playtests are filed as new bugs.

  • Persistent banked credits: Ready for testing to Ready for testing. If you build up credits, close the game, and come back, you still have the credits. Easy-peazey.

  • Persistent banked credits: Ready for testing to Ready for testing. [MCP] Owner-requested backlog prioritization from playtester discussions. Elevate wallet acceptance: the owner explicitly reprioritized persistent earnings and account ownership. Earlier 18.139 publication notes are historical; no new live acceptance claimed.

  • Persistent banked credits: In progress to Ready for testing. [MCP] Committed/pushed: game 77c61e3 (edgegap_sectors), Coldboot 823033c (main). Backend deployed and smoke-tested. Active game remains 17.138; no Steam upload or protocol-18 cloud activation. Passed: 34 backend tests, lint/build; Godot receipt/station banking checks; real HTTP/SQLite fixture with lost commit response, disconnect retry and reconnect balance; two-client latency/loss motion; actual exported 18.139 client joined matching local server. Targeted friend-join admission covered by backend integration test. Only confirmed credits are guaranteed saved; unsold cargo and unconfirmed deposits remain at risk on abrupt container loss. Banking pauses pending confirmation; graceful shutdown waits up to 30 seconds. Next: normal three-step game publication, then live bank/leave/rejoin, retirement, and two-account friend/wallet acceptance. Not shipped.

  • Persistent banked credits: Next up to In progress. [MCP] Owner approved implementation of persistent banked deposits. Starting verified admission, server-authorized wallet ledger, idempotent deposit batches, confirmed/pending balance UI, and failure/reconnect validation. No deployment or completed acceptance yet.

  • Persistent banked credits: Under consideration to Next up. [MCP] Owner requested reprioritizing persistent earnings after matchmaking recovery. Move to Next for implementation planning. Proposed first slice: banked-credit wallet using existing Coldboot/Turso, verified Steam identity bound to server admission, server-authorized deposits with unique transaction IDs and atomic ledger/balance updates, durable-confirmation UI, and retry/disconnect/retirement testing. Unsold cargo stays at risk. Shops/cosmetics and persistent world state are separate. Friend filtering and stubbed Steam presence checks passed today; live two-account friend joining remains unverified. No wallet implementation or acceptance is claimed.