Roadmap FEATURE-7 · Under consideration · Feature
Shields and hull recovery
Approved separate shield layer remains future work: weapon damage overflow to hull, delayed slow regeneration and deliberate capped shield-cell use; capacity, timing, environmental damage routing and balance still need decisions and playtesting. Hull recovery is already locally implemented: deliberate hull packs restore a provisional 25% maximum hull, capped, and own-syndicate port full repair costs a provisional 150 CR. No passive hull regeneration. Shield packs are unavailable until shields exist. Sources: design/consumables-and-missiles.md and docs/plans/port-shop.md. FEATURE-49 subsystem damage remains separate. Preserve authoritative consumption, readable recovery feedback and live/controller acceptance requirements.
0 blitzers supported · Updated
Activity
Shields and hull recovery: summary updated. [MCP] Mike requested Flight Operations reconciliation on 2026-09-30. Updated against dated repository implementation/verification evidence; retained unverified acceptance and proposal boundaries. No publication, priority, slice or release change.
Shields and hull recovery: Under consideration to Under consideration. [MCP] Owner-approved weekend feedback refinement. Related FEATURE-49 covers future subsystem damage/diagnostics, separately from hull/shield recovery. Coordinate observable target condition with FEATURE-20. Diagnostics mini-games and equipment progression are not prerequisites for basic recovery feedback.
