Roadmap FEATURE-15 · Shipped · Feature
Expanded visual, audio and input options
Expand graphics, audio and input preferences. Graphics scope: quality presets; anti-aliasing options with clear performance/clarity tradeoffs; window mode and resolution; VSync and frame limit; render scale; texture filtering; shadow quality; glow/effects quality; HUD scale and camera FOV. Persist per-player choices, restore defaults, and provide timed confirmation/revert for risky display changes. Validate cockpit and chase instrument readability at 720p/1080p and representative lower-end hardware. Preserve existing essential settings and broader audio/controller/mouse scope.
Prior support: 1 blitzer supported · Updated
Activity
Expanded visual, audio and input options: In progress to Shipped. Good progress - will pick back up if more changes needed.
Expanded visual, audio and input options: In progress to In progress. [MCP] Completed saved 5–40% controller deadzone (10% default), raw two-stick drift preview and scrolling Controls tab. Rendered settings/input checks passed, including actual flight drift suppression, deliberate input, persistence and menu fit. Playtester PLAN-1 contains CASE-2 graphics/display/readability, CASE-3 audio/controller, CASE-4 Steam restart/joining/busy-sector acceptance. Shared with approved playtesters but awaiting compatible release; no player acceptance claimed. Corrected prior release advice: current matchmaking and server admission require exact application-version equality even for client-only code. Independently numbered client releases require coordinated compatibility changes. Full rebinding is follow-up; remaining FEATURE-15 work is release validation and fixes from findings.
Expanded visual, audio and input options: In progress to In progress. [MCP] Implemented client audio preferences: Master, Engine sounds, Sound effects and Ambience sliders with immediate application, independent persistence and audio-only reset. Engines now route through Propulsion. Reserved a Voice playback bus routed directly to Master; voice playback, microphone controls and push-to-talk remain future work. Rendered settings and audio transition trials both passed with zero failures; inspected the 720p Audio tab. Not yet exported or published to Steam; FEATURE-15 remains in progress.
Expanded visual, audio and input options: In progress to In progress. [MCP] Second local pass implemented: texture anisotropy; sun shadow Off/Low/High; glow toggle; reduced/full combat particles; independent cockpit/chase FOV; 80–130% chase instrument sizing with width cap. Presets now include quality controls but preserve view/frame pacing. Graphics tab scrolls with keyboard focus. Rendered graphics, essential-settings, input/menu and cockpit regressions pass on Godot 4.7.2 Forward+ RTX 4090; 720p/1080p screenshots inspected. Cockpit trial updated from retired chase-HUD assumptions to shared atlas and panel-fit glance checks, including FOV changes during glance. Still client-side; not exported or accepted. Expanded audio/input, broader HUD/menu scaling and lower-end/busy-scene validation remain. Test cases for this pass should use the newer preset definitions in docs/reference/graphics-preferences.md; original CASE-1 described the first-pass build.
Expanded visual, audio and input options: In progress to In progress. [MCP] First implementation pass completed locally: four settings tabs; MSAA Off/2x/4x/8x; 50–100% render scale and explicit Performance/Balanced/Quality/Custom presets; VSync/frame cap; borderless fullscreen/window sizing with 15-second Keep/Revert; persisted legacy-compatible settings and category resets. Graphics/essential/pitch trials passed on Godot 4.7.2 Forward+ RTX 4090, including 720p/1080p captures, cockpit/chase atlas preservation, real window rollback, and local multiplayer menu integration. Not exported or accepted yet. Lower-end benchmarks, shipped-client persistence and later readability/quality/audio/input passes remain. Detailed implementation/validation notes: docs/reference/graphics-preferences.md.
Expanded visual, audio and input options: Next up to In progress. [MCP] Owner approved implementation. Starting with graphics/display essentials, persisted preferences, presets and safe display confirmation. Current local project already has 4x MSAA configured; earlier AA-disabled note is historical. Readability/quality and broader audio/input remain subsequent passes; no acceptance claimed.
Expanded visual, audio and input options: Under consideration to Next up. [MCP] Owner-requested backlog prioritization from playtester discussions. First development priority after immediate acceptance: reported aliasing and practical graphics preferences affect everyone testing. Deliver AA/display/performance essentials first; avoid making every advanced option a prerequisite.
Expanded visual, audio and input options: Under consideration to Under consideration. [MCP] Owner requested visual settings backlog before publishing the latest build. Verified current runtime settings: MSAA disabled, screen-space AA disabled, TAA false, render scale 1.0. Recommend evaluating 4x MSAA first for geometry edges, with 2x fallback after performance checks. This updates the existing backlog item; no graphics settings or voice implementation changed.
